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>> Thursday, March 3, 2011


I can remember a time when I was quite small when the month of December was one of the longest in the calendar.  Those days are long gone!  Time is flying quickly toward Christmas Day and even faster to the day I leave for Africa.  I have been busy with custom orders and all sorts of preparations, so I have only three bracelets today.  The first is a Swarovski bracelet with five strands of Swarovski bicone crystals in Pacific opal, white opal, white opal starshine, white opal sky blue, violet opal, peach, tanzanite, and Montana blue. It features a sterling silver toggle clasp.
   The next jewelry piece is a garnet bracelet with a very special large clasp with seven cabochon garnets bezel-set into the top.  A few rose quartz gemstones are scattered throughout the five strands for a difference in colour and texture.

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Dawn of War 2 standalone expansion 'Retribution' announced for early 2011


Relic and THQ have announced the second standalone expansion to the Warhammer 40k-themed RTS Dawn of War 2. The expansion will be called Retribution, and will introduce the series' first multi-race single-player campaign. The first race announced is the Orks, but players will be able to choose other races to play through the campaign as well, meaning you can finally play as something other than Space Marines in the single-player game.

Multiplayer also gets extras in the form of new units, some new maps and a whole new playable race to fight with. There's no word out of Gamescom yet as to exactly which race that is, but given that we've played as Orks, Space Marines and Eldar in the series before, playing as the Tyranids is a pretty good guess (edited) already in the game. Commenters are guessing Dark Eldar. We'll find out for sure when the expansion is released -- it's scheduled for Q1 2011.

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Chinese Designers Build 5-Ton Transformers Megatron Tank from Scrap Metal


Jiang Chen, Yang Junlin, chinese designers, wing wah metal crafts factory, transformers megatron tank, megatron tank, scrap metals, recycled materials
It’s one thing to be a fan of the Transformers movies, but it’s a whole different story to recreate the blockbusters’ mega-machines, which is exactly what a Chinese metalwork factory has done. Wing Wah, a factory run by designers Jiang Chen and Yang Junlin, has become known for its “Legend of Iron” project, a series of large scale metal sculptures. Most recently, the duo recreated the Megatron Tank from Transformers 2. Made mostly of scrap metal, the tank measures 4.5 x 3.2 x 2.5 meters, weighs five tons, and looks exactly like the movie’s machine.

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Dawn of War II: Retribution multiplayer beta starts Jan. 31

THQ has announced a multiplayer beta for the standalone expansion, Dawn of War II: Retribution. The beta includes all of the game's factions and multiplayer maps and is scheduled to begin on January 31, at which point access will be given to the press and "Key Dawn of War community members." The following day, the beta will be open to anyone who has pre-ordered the game on Steam. Beginning February 8, the test will then open to anyone who has ever purchased a Dawn of War product or registered a copy of Dawn of War II on Steam.

The beta will test Retribution's Steam matchmaking as well as overall multiplayer balance. Once the beta ends on February 24, the results will be used by the developers at Relic to create a "day-zero balancing patch" for the game.

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Pac-Man creator reminisces about classic game design, calls for creativity

Pac-Man creator Toru Iwatani wants the next Pac-Man game to be about "a singing Pac-Man." Not a musical, "not Chicago," but more of a Blues Brothers type thing, he told a packed house at his GDC postmortem. Nobody there knew what that meant either.

In the hourlong presentation, Iwatani shared concept art from the thirty-year-old arcade classic, including the hand-drawn concept for the famous Pac-Man death animation, and even a chart of ghost speeds. He identified the design of Pac-Man as female-focused, with an emphasis on "eating" as a verb ("Girls love to eat desserts," Iwatani explained. "My wife often eats desserts.") and cute characters, including cute enemies.
An executive at Namco suggested that those ghosts all be red, to avoid confusion about some perhaps not being enemies, but Iwatani countermanded that with a survey. When she saw the survey, which unanimously supported multicolored ghosts, the executive agreed with Iwatani. "She was a wonderful manager." Iwatani also shared the clockwork-like algorithms behind the ghosts -- one follows Pac-Man, one aims for a space 32 pixels in front of Pac-Man, one mirrors Pac-Man's position on the opposite side, and one just runs around randomly. An audience member asking a question described it as "like clockwork."

The talk continued with a discussion of Pac-Man Championship Edition and Pac-Man Championship Edition DX. According to Iwatani, Pac-Man CE director Tadashi Iguchi spent a year studying Pac-Man to determine what was fun about it before distilling that into CE.

Also on the subject of study: Iwatani's new job post-Namco is at Tokyo Polytechnic University, where he teaches game design. His students make their own games (like the TGS amateur division award-winning Sand Crush) and perform research about games, like measuring bloodflow to the brain during various gameplay activities. Then, using his students' work as an example, Iwatani called for more creativity from the game design community. And perhaps from the audience as well: when asked about the Western name change from "Puckman" to "Pac-Man," Iwatani told the inquiring audience member "Don't you have the answer? You know why!"

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Incredible Ice Castles Grown by a Minnesota Man Using Geothermal Heating System


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PS3 stats: Over 41 million consoles sold, PSN revenue up 70 percent in 2010


During the PlayStation Network Analysis panel at GDC, SCEA digital distribution manager Pierre Gravereau provided some platform stats to attendees, revealing worldwide sales of over 41.6 million PS3 consoles. More than 80 percent of consoles are connected to the internet and have spawned 70 million PSN accounts.

Gravereau boasted about the success of PSN in 2010, saying traffic to the PlayStation Store increased by 60 percent compared to the previous year and Sony subsequently saw a 70 percent spike in revenue. Even without exact hard figures, it's quite a dramatic uptick.

Now, we're no bussinessologists, but if you ask us (you asked, right?), we'd have to attribute Sony's success in 2010 to one thing: KB.

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