Showing posts with label digital audio. Show all posts
Showing posts with label digital audio. Show all posts

Have a face for radio?

>> Thursday, February 3, 2011


The help of fellow members of the Austrian technology collective/hackerspace [Otelo] allowed [Georg] to develop a networked audio streaming board, with less than $20 worth of components. Dubbed the OggStreamer for obvious reason, it’s designed to relay audio from a mixing board to an Icecast server (an open source implementation of SHOUTcast) in real-time. The board is based on the STM8 Discovery kit and the Xport Pro. It features stereo input, an onboard OGG Vorbis encoder, and (to top it off) is running uClinux. We think it’s very well thought out - but don’t take our word for it… the OggStreamer won second place last year in the Lantronix XPort Pro Design Contest, and [Georg] has documented it extensively (pdf).

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Beach stereo

>> Monday, May 3, 2010

[Adam] wanted a stereo that could stand up to rain and keep sand out. He ended up building this beach stereo out of a cooler. The cooler’s already made to be water tight. He cut holes in the front and back for marine speakers and added a water-tight bezel and cover for the controls on the deck. Inside you’ll find a marine battery to power the unit. Now he and his friends can rock-out even in poor weather thanks to this portable and rugged unit.

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Arduinome with many pots

>> Monday, March 1, 2010

[Aggaz] added 16 potentiometers to his Arduinome.The Arduinome is a monome clone based around the Arduino as a microprocessor. We seen some Arduinome builds in the past but [Aggaz's] work augments the physical interface.

Potentiometers used in circuit bending allow for manipulation of the sounds coming out of the circuits. In this case the pots are connected to the microcontroller instead of the sound generation circuitry which means you can do whatever you want with them depending on how creative you are with the code. So far he’s just starting to get the new set of interfaces to play nicely over the serial connection. This could end up being quite popular as it only requires the addition of a multiplexer IC, the potentiometers, and the knobs.

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FPGA keyboard synthesizer

This synthesizer relies solely on an FPGA for key detection and sound synthesis. [Chris] and [Joe] built it for their final project at Cornell. The hardware implementation includes velocity sensing for the keys. While at rest, each key contacts a strip of copper foil. A matching strip of foil contacts the key when it is depressed. The velocity data is extrapolated by detecting when a key leaves the rest state and arrives at the depressed state. Sound synthesis is handled in hardware using the Karplus-Strong string synthesis method. If you want to hear what it sounds like, they’ve posted a video (MP4) that shows off the creation. It sounds like an electric piano to us, so mission accomplished.

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Moolodeon electric accordion

>> Monday, February 1, 2010

[Lee] wanted an electric Melodeon to use with his band. A Melodeon is a chromatic accordion and there are people who already make electric versions but they are a little too expensive for him. Instead, he bought a toy accordion and added electronics to it.

After being thwarted by forgotten PIC skills of yore, he went with an Arduino as the controller. Two pressure sensors are used to detect the squeezing and pulling of the instrument’s bellows. His did some solid work. The video above uses 8-bit sounds like we’re used to from video games and the one after the break sources more traditional accordion sounds.

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ATmega8 Spectrum Analyzer

[Manekinen] built a very responsive spectrum analyzer. The components at the party are what you’d expect, an ATmega8 does the hard work interpreting data from the LM324 op-amp. This build stands out because it is fast and configurable. In fact, the explanation of the calibration process is where this project shines.

Instead of using water, an HD44780 module displays the spectrum data. The device currently supports several different character displays including 16×2, 20×2, 24×2, and 20×2. We’ve embedded a video of a 20×4 VFD in action after the break. As the video progresses, watch for the Polish words that pop up. This corresponds to the brightness and sensitivity being adjusted with the 5-button keyboard.

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Ultrasonically controlled instrument

is working on a sequencer to control his robotic gamelan. The software maps out the controllers that operate the musical robot, which play the traditional Indonesian instruments.

The controls use ultrasonic distance sensors that detect the proximity of the musician’s hands. This data is collected by an Arduino and sent to a computer for use with the sequencer. The controller body is an upside down salad bowl from Ikea; cheap, available, and creative!

[via @littlebirdceo]

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Laser harp

[Jared] had a bunch of lasers left over from a previous project that he put to use by producing this laser harp. The look of it reminds us of a very small Koto or perhaps an Autoharp (although the chords can’t be changed on this model).

We’re so glad that [Jared] spent the time to produce such a fine looking body for the instrument. The strings that would traditionally produce the sound on a harp have been replaced with laser diodes shining at Cadmium Sulfide photo resistors. When a beam of light is broken, an Arduino detects the change via the CdS cell and plays a sound through an Altec Lansing speaker inside of the case.

Unfortunately there’s no video available but we’re pretty sure it makes a “pew-pew” sound. There is a link to download the source code but it points to the overview page instead of downloadable code. From the fritzing diagram the CdS cells are part of a voltage divider which provides digital logic to the Arduino. That should be pretty easy to replicate even without seeing [Jared's] code and we’re sure you can source other Arduino instrument projects for tips on wave shield or midi functionality.

[Thanks The Cheap Vegetable Gardener]

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L2Ork – Virginia Tech Linux laptop orchestra

Create Digital Music Wrote a semi guide for Linux music creation and interaction after interviewing the L2Ork group. L2Ork is a Virginia Tech based Orchestra that use only laptops loaded with a custom Linux kernel, Wii remotes, and home built speaker salad bowls to produce some surprisingly amazing music. We’ve seen music creation from Wii Remotes before, but it didn’t sound anything like what L2Ork has created. The best part of the project, there are several videos and guides produced by L2Ork so you don’t have to attend Virginia Tech to produce your own music.

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Autonomous Bassline Generator

>> Saturday, January 2, 2010

We’ve been watching this project ever since [Dann] emailed us about the first prototype back in September. This bassline generator has a lot of functions we like, such as an adjustable melody seed, light-sensitive controls, and device interactivity. Line up a row of them and they’ll sync up the beat, building layers of sound on top of each other (see the first video after the break).

The system is built around an ATtiny84, putting its pulse width modulation channels to work for sound generation. [Dann] has some kits available but he’s also posted everything – the schematics, PCB layout, and code – if you want to throw one together on a breadboard.

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Melloman tape-looping keyboard

>> Saturday, December 12, 2009

[Michael] tipped us off about an incredible build from back in 2005. The Melloman is a keyboard that uses a different tape loop for each key. The instrument is generally known as a Mellotron, and consists of a different looping tape for each key. When a key is depressed, the head comes into contact with the key and plays the sound sample.

This particular implementation uses 14 Walkmans to supply the tape loops. The Walkman units are constantly playing but the audio output is not enabled until a key is depressed. The main description of the instrument is on the final project page linked above but there are many construction photos available in the build log.

Update: After the break we’ve embedded a video that will take you on a tour of the components of the Melloman. To clear up the looping issue: a Mellotron uses tape loops, but the Melloman uses tapes that are 30 minutes on each side instead of loops.

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Electronic guitar pick tunes the strings for you

>> Friday, November 27, 2009

The Stimmmopped is an electronic guitar tuner made to be used as a guitar pick. This uses two LEDs synchronized to blink at the exact frequency of the string you are tuning. Pluck the string with the corner of the PCB and then shine the light on the string you are tuning. As the vibrating string moves back and forth it will only pick up the spot of light when the frequency matches that of the blinking LED. Once in tune, both red lights will appear to be constantly illuminated and immobile on the string.

An Atmel ATmega8 is used to control the device, interfacing with two buttons and a seven-segment display to choose the pitch currently being tuned. Gibson has a robotic guitar that features an auto-tuning mode, but if you don’t want to shell that much this low cost and simple build is for you.

[Thanks Sören]

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Automatic pneumatic drum kit

Move over Steve and PEART… there’s yet another robotic drummer in town. [Fauzii] tipped us off to his own MIDI-controlled creation – WizardFingers. According to him, WizardFingers is already capable of 64th note rolls at over 250 beats per minute. That’s on every drum simultaneously. Each drum is hit with a lever attached to a linear pneumatic actuator. A laptop running MAX/MSP generates MIDI sequences, which are sent to Doepfer MTC64 board. All of these actuators are hooked up to the board, which sets them off in sequence.

[Fauzii] ultimately hopes to develop AI software that will allow WizardFingers to compose its own tunes on not only a drum kit, but bar chimes and an organ as well. His site documents the whole concept quite well (just watch out for wild cats).

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Multixylophoniomnibus

>> Sunday, November 22, 2009

[Ania] wrote in to let us know her team had finished the Multixylophoniomnibus and that they have posted an extensive writeup about it. We covered this augmented xylophone when it was still in development at the beginning of this month. Originally they wanted to use mallets wrapped in tinfoil as switches that close when they contact the metal keys, something akin to matchbox cars as a switch. This plan was thwarted when they realized the paint surface insulated the metal keys. At this point they switched to piezo sensors which turned into an odyssey of trial and error to achieve a reliable input for the Arduino to monitor. In the end they got it working with around forty lines of code, interfacing six boxes containing a different type of noisemaker.

See the finished instrument played in the video after the break. Alas, the addition of the piezo sensors do impede the resonance of the xylophone keys, but we still like it! There’s something reminiscent of the beginning of Pink Floyd’s Money when this is played.

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When an axe isn’t enough

[Chris] wanted a guitar with a keyboard but didn’t want a keytar. Like any good hacker he took a cheap guitar and a small keyboard and introduced them to each other. He moved the control knobs to make room for the keyboard and added the control circuitry from the keyboard to the top of the guitar’s body. A 9v battery is used to power the keys and something called “Chris Collins’ transformer trick” is used to amplify its sound. If you know details on this transformer, leave a comment and we’ll update the post. Take a look at the video after the break to see [Chris] perform the Final Countdown on keys and guitar.

The guitar is a Chinese made Telecaster clone and we think he’s the first one to find a realistic use for keyboards that don’t use full-sized keys. [Chris] apologizes for the lack of build photos but we give him a pass; he lost his phone while crowd-surfing and that’s as good an excuse as any for losing some pictures. We can’t wait to see another performance with this gnarly axe once he’s had enough practice to pull everything together!

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Thingamawha? Thingamagoop2!

>> Friday, November 13, 2009

ard

Introducing the Thingamagoop2! Remember that awkward looking box with two LEDacles sticking out and a bunch of strange buttons and knobs that with some circuit bending synthesized different sounds that kept your neighbor up for hours on end? Well now its back! Smaller and one less LEDacle, but jam-packed with more features – like our personal favorite: the ability to program it via Arduino. Check out a video of the ‘music’ after the break. Read the rest of this entry »

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Instruments as games – games as instruments

instruments-as-games

Here’s a pair of diametrically opposed hacks. One makes use of a real instrument to play Rock Band, the other makes use of a game controller to play real music.

[Tim] lets us know that his friend figured out how to play Rock Band 2 on expert level by playing flute instead of singing. Of course this works because the game is just looking for the correct frequency for scoring. It makes sense that the vocal lines can be offset by an octave and still register correctly. We wouldn’t have thought of this ourselves but now that we’ve seen her success, we will try it (our instrumental skills far out pace our singing talents).

Seeing this sparks a correlation with Phone Phreaking, which started with a blind kid singing a tone into the receiver to make the remainder of his long distance call free. This was followed by Blue Boxes that allowed people without perfect pitch to play the tones electronically. It would be interesting to see what could have been done with a talented flute player (like the beat-boxing flutist) and one of those old phone networks.

On the other side of the coin, we have [Jordan's] project in which she creates midi controllers using Wii drums from Guitar Hero World Tour and Rock Band. The Guitar Hero drums are velocity sensitive, a feature she’s using in her setup. The MIDI data takes into account how hard the drums are struck and the resulting sound reflects that. This particular writeup outlines her use of Osculator for the velocity sensitive system, but you can also check out the tutorial she wrote covering the use of JunXion with the Rock Band controller that we covered in the past.

Video for both of these control schemes is included after the page break. We love to see people break the guise of “I’m creating music by playing a video game” and actually use their musical talents in a new and interesting way.

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FPGA keyboard synthesizer

>> Sunday, November 8, 2009

This synthesizer relies solely on an FPGA for key detection and sound synthesis. [Chris] and [Joe] built it for their final project at Cornell. The hardware implementation includes velocity sensing for the keys. While at rest, each key contacts a strip of copper foil. A matching strip of foil contacts the key when it is depressed. The velocity data is extrapolated by detecting when a key leaves the rest state and arrives at the depressed state. Sound synthesis is handled in hardware using the Karplus-Strong string synthesis method. If you want to hear what it sounds like, they’ve posted a video (MP4) that shows off the creation. It sounds like an electric piano to us, so mission accomplished.

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Didgeridoo modded to include electronic manipulation

didgeridoo-sound-synthedsizer

It’s not a bazooka, but this altered instrument makes it look like the player is toking off of some type of weapon. [Kyle] wanted to take the already mysterious sounds produced by a didgeridoo then capture and alter them electronically.

The physical build of this project is nothing short of beautiful. He’s mounted several curved control boards to the outside of the instrument. The controls feature six push buttons, five toggle switches, and six potentiometers that interface with an Arduino. The sound is picked up by the device then sent along with the switch settings to a computer via Bluetooth. The computer then works its magic to create the wicked audio effects heard in the video after the break.

His article, linked above, includes several diagrams detailing the synthesis process. They’re a little beyond our understanding but if you know what’s going on, please share your insight in the comments.

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Boombox warns construction ahead

>> Friday, October 23, 2009

construction-sign-boom-box

[Sam] built himself a boom box using salvaged parts and a car stereo. The case was cut using a CNC router he had access to at his school. The front panel is cut from a “Construction Ahead” road sign. The size of the case is based roughly on the rotting enclosures from which he pulled the speakers. He’s included connectors for external speakers as well as a USB charging port. The unit is powered by a gel battery and is recharged using an automotive battery charger.

A boom box lets you take the party anywhere. We like this one because of the pop art feel of the finished project.

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