Showing posts with label peripherals. Show all posts
Showing posts with label peripherals. Show all posts

Storage for your hacking needs

>> Monday, May 3, 2010

Sometimes your project needs a lot of non-volatile ROM, right on cue [Matthew] let us know how to not only connect, interface, read, and write to SD cards with a PIC over serial, but also how to do the above mentioned with an old PATA HDD. For those without a PIC/serial connection don’t fret, [nada] let us know about his Bus Pirate SD card hack, of which our personal favorite part is the creative use of an old 5.25″ floppy connector as the SD card socket.

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Reverse engineering the Telly Terminator

>> Monday, March 1, 2010

[Oliver] received the Telly Terminator as a gift and decided to take a closer look at it. This key fob has two buttons; one shines an LED like a flashlight and the other turns off televisions. Sound familiar? Yeah, it made [Oliver] think of the TV-B-Gone as well.

He cracked open the case to find just a few components. The brain behind the IR signals is a Helios H5A02HP. Only a few pins are used for outputs so he connected a logic analyzer and recorded the signals. His writeup covers the process quite well. He takes a known IR transmitter protocol and compares it to the capture from the logic analyzer. It turns out that the fob generates 46 different signals and with further analysis concludes that there’s a chance the code used here is from an older version of the TV-B-Gone source.

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Arduino traffic light

[Rockwell] sent us an update on his traffic light hacking. Dedicated readers will remember seeing this legally attained traffic signal controlled through a parallel port from back in 2005. The new update swaps the old port for USB and adds several autonomous functions which are demonstrated in the clip after the break. The update includes a nice UI and some notifications for things like email, IMs, Reddit posts, etc.

He’s given control of the hardware over to an Arduino. Instead of building the board into the project he’s included just the parts he needs; an AVR running the Arduino bootloader, a crystal and filtering caps, and an Arduino serial to USB module for connectivity. The AC load switching is handled by three relays. The relays he links to are 12VCD rated coils. We think this should have pointed to 5VDC coils as that’s the voltage that the logic circuit are running at. Be careful with switching these AC loads, this traffic light isn’t a toy.

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The Harlequin project

>> Saturday, December 12, 2009

This impressive little mod is quite fantastic really. [pakkei] has constructed the Harlequin, a home-made version of the Microsoft courier. This was a stock Dell mini9. Now, coupled with a display link touch screen monitor that happens to be identical in size and resolution to the original, it has become a new device. He has loaded Windows7 and is currently working on a case that can hold all the bits a little more organized than what you see above. We can’t wait to see this finished.

[via engadget]

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Tiny keyboard/touchpad has “hack” written all over it

>> Friday, November 27, 2009

Yes, we know, this is not a hack, yet it just has the vibe of something we’ll likely be seeing in many small form-factor systems and wearable hacks in the future.

The USB Wireless Handheld Keyboard is a diminutive keyboard and mouse replacement with a passing resemblance to a BlackBerry PDA — where the screen has been replaced with a laptop-style trackpad sensor. This seems a shoo-in for home theater PC use; it’s unobtrusive and won’t look out of place on the coffee table alongside the universal remote. But any tiny system requiring only occasional input could likely benefit.

The keyboard layout is funky as heck, though likely adequate for its intended use of couch web-surfing and interactive messaging (or whatever wild applications our readers will surely come up with). A USB wireless receiver and a charging cable are included in the $62 package. Video after the break…

[USB Geek via Engadget]

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Building capacitive sensitive floor tiles

>> Sunday, November 22, 2009

That title’s a mouthful but you’re already familiar with the technology and application of foot pads as sensors in games like Dance Dance Revolution. The usbddr project sought to make a USB connected DDR controller from scratch. The microcontroller used is an Atmel ATmega8 running the V-USB firmware for connectivity and uses the analog to digital converts to read in data from the capacitive sensors.

The physical implementation is cleaver. The base plate has a capacitor plate attached to the top of it and the tile has the other capacitor plate attached to the bottom of it. The two are separated by some weather-stripping which is spongy enough to allow compression, bringing the two capacitor plates together.

We’re not convinced of the long-term durability of the system. We certainly don’t think it will hold up to very much hard-core DDR playing. But we would love to see a Super Mario RPG style puzzle to unlock the door to the ‘castle’ at a child’s birthday party.

[Thanks Hans]

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Remote uses no batteries

How often do you change the batteries in your television remote control? Yeah, basically never. But that’s a tribute to how efficient the device is and not a reason to overlook this development. NEC is showing off a remote control that uses no batteries. Power is generated using the piezo effect that occurs when a button is pushed. That is to say, when a crystal is compressed it emits a tiny bit of electricity which is harnessed and used to power this device. This is the same principle that is used in the electricity producing sidewalks tested in Japan.

It’s pretty phenomenal that they can run the device using this method. Right now there’s only a handful of buttons but we’re sure there’ll be advances in the technology. There’s a ton of use for this if it can be miniaturized. It is using radio frequency instead of infrared, making it a useful development in wireless doorbells, garage door openers, key-less entry fobs for your car, and many more applications.

[Thanks das_coach]

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USB accelerometer controller

As you can see above, there is no wiimote in that accessory steering wheel. There is, instead, a home-made accelerometer controller that connects to the pc via USB. Based around a PIC 18F2550 and a 2 axis accelerometer, this device is detected by windows as a standard controller. The schematic and source code are available on his website. He says it can also be used as a “motion mouse”. You can see a video of that after the break.

When we first saw the video, we thought it might be the same person as the accelerometer controlled maze project, due to the wiimote steering wheel casing.

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Look ma, no wires

[Robotkid249] details how to build a wireless power transmission system. This is similar to the commercial applications we have seen in a TED talk as well is in a Sony prototype. Power is fed to a ring made of magnet wire. A smaller loop is attached to the system that you want to power and picked up from the base unit. In this case, he is powering some LEDs but the concept can be tailored for your purposes such as an inductive charging pad. We’d like to see a hack that incorporates the base into a mouse pad (or the desk itself) and the receiver into the body of a wireless mouse. We’ve seen a commercial solution along these lines but we want one that doesn’t require a physical connection for power transfer.

[Thanks Juan]

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USB to serial adapter

[Spikenzie] is at it again. This time he’s posted a nice USB to serial converter. He points out that you can buy a USB to serial adapter pretty cheaply, but sometimes you want this functionality built into your project enough to justify the greater cost. In those cases where you want to integrate it, this is an elegant solution. This design was made to be fairly compact and still usable on a breadboard. As usual, you can download the files from his website. If his work looks familiar, it’s because we’ve covered his work several times before.

[via Flickr]

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Biking through Google street view

>> Friday, November 13, 2009

[Aki] wanted to do some stationary cycling to get in shape. Unfortunately, his stationary cycle is located in his garage which doesn’t supply much inspiration or amusement. His solution was to build a VR rig so that he could ride around inside google street view. He has rigged a simple sensor to his wheel to determine his speed and he’s using a vuzix VR 920 as a display and orientation sensor. While he notes that it isn’t perfect, or even reliable, we think it is pretty cool. He can go sight-seeing, while getting in shape from his own garage. We have to wonder if he gets a headache after a while though.

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[M]ouse: a PS/2 to c64 adapter

4100951630_8cb9dc6164 (Custom)

[svofski] has a friend who is a pixel artist. They really wanted to try out their skills on a c64, but were missing a mouse. The original mouse for the c64 was not only serial, but used a different method of communication than more modern mice. [svofski] built this adapter to translate the ps/2 data to something the c64 can use. The writeup describes the build in detail and even has the PCB and source code available for download.

[via flickr]

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Instruments as games – games as instruments

instruments-as-games

Here’s a pair of diametrically opposed hacks. One makes use of a real instrument to play Rock Band, the other makes use of a game controller to play real music.

[Tim] lets us know that his friend figured out how to play Rock Band 2 on expert level by playing flute instead of singing. Of course this works because the game is just looking for the correct frequency for scoring. It makes sense that the vocal lines can be offset by an octave and still register correctly. We wouldn’t have thought of this ourselves but now that we’ve seen her success, we will try it (our instrumental skills far out pace our singing talents).

Seeing this sparks a correlation with Phone Phreaking, which started with a blind kid singing a tone into the receiver to make the remainder of his long distance call free. This was followed by Blue Boxes that allowed people without perfect pitch to play the tones electronically. It would be interesting to see what could have been done with a talented flute player (like the beat-boxing flutist) and one of those old phone networks.

On the other side of the coin, we have [Jordan's] project in which she creates midi controllers using Wii drums from Guitar Hero World Tour and Rock Band. The Guitar Hero drums are velocity sensitive, a feature she’s using in her setup. The MIDI data takes into account how hard the drums are struck and the resulting sound reflects that. This particular writeup outlines her use of Osculator for the velocity sensitive system, but you can also check out the tutorial she wrote covering the use of JunXion with the Rock Band controller that we covered in the past.

Video for both of these control schemes is included after the page break. We love to see people break the guise of “I’m creating music by playing a video game” and actually use their musical talents in a new and interesting way.

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Football Hero

>> Saturday, October 31, 2009

footie

For Kasabian’s new single Underdog, they decided to do something original. After dreaming up a Guitar Hero style controller powered by soccer football players, they set out to make it happen. Using 5 wall mounted pressure sensors connected to a microcontroller, they hooked up the rig to a computer running Frets on Fire (an open source Guitar Hero clone) with a custom version of their single. After an afternoon of practice, the team was able to 5 star the song, and while this isnt the only or most complex Guitar Hero hack, we would love to have this in our house.

Video after the break.

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libTISCH 1.0 released

picview

[Florian] is proud to announce libTISCH 1.0 is finally ready for release. We told you about libTISCH just under a year ago and how it is a multitouch framework that factors more on the software side of things, instead of hardware for multitouch interfaces. A lot has changed including more widgets, more gestures, more hardware support, and some other nice features. If you’re looking into making your own multitouch surface, or making your own widgets for a multitouch surface – libTISCH would be a great place to start.

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Magic Mouse and MacBook teardowns

>> Friday, October 23, 2009

magicmouse

The folks at iFixit must hold some kind of record for fastest-voided warranty. It’s been less than 48 hours since Apple unleashed a torrent of new computers and peripherals, and they’ve already set upon the new wares like a pack of ravenous, spudger-wielding Velociraptors, photoblogging the splayed entrails for our edutainment.

The refreshed MacBook holds few surprises, resembling a Star Trek teleportation mix-up between the prior 13″ white MacBook and the current 13″ MacBook Pro. It retains a white polycarbonate case much like its predecessor while adopting a subset of the Pro’s components — CPU and GPU, glass trackpad, Mini DisplayPort, and the long-lived but sealed battery. Internally the system is still a maze of different-sized Torx, Phillips and tri-wing screws, but they do report this latest revision to be easier to dismantle for repair.

More novel inside and out is the new Magic Mouse, which early reports suggest may finally redeem Apple’s eleven year train wreck of mice. There’s not much to see on the bottom half — it’s a typical wireless mouse consisting of batteries, laser tracker and a Bluetooth chip. The top is something to behold though, with nearly the entire surface encrusted in capacitive sensors capable of gestural input. It resembles a miniature version of this electrostatic interface we saw in April.

No teardowns of the new iMacs, Mac mini or Time Capsule have taken place yet, but it’s surely just a matter of time. Even Velociraptors need to eat and sleep.

Update: 27″ iMac teardown added. Rawr!

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Pen based input improvements

>> Sunday, October 4, 2009


Lately we’ve been focusing on multitouch technologies, but that doesn’t mean there isn’t interesting research going on in other areas of human-computer interaction. [Johnny Lee] posted a roundup of some the work that [Gonzalo Ramos] and others have done with pen based input. The video embedded above shows how pressure can be used to increase control precision. Have a look at his post to see how pen gestures can be used for seamless workspace sharing and how pen rolling can give additional control.

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Pickle lighting for fun and profit

2oct09_mitpickle (Custom)

The fantastic people at MIT have taken it upon themselves to explain how an OLED works. Their visual aide in this explanation is an electrocuted pickle. This helps describe how OLEDs are actually constructed from organic material. Many of you probably already know how they work, but for those who don’t this video will clear up any questions you might have. Even if you do know how OLEDs work, you may learn something too. We hadn’t realized how amazingly thin the displays are.

[via Engadget]

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SLI anytime anywhere

>> Saturday, September 26, 2009

slin_b

SLI, for those who don’t know, is the process of taking two Nvidia graphics cards and allowing them to work in parallel to render to a single monitor. In theory this doubles the power, getting more FPS for video games. Great right? Except due to encryption, only a limited amount of motherboards can actually support SLI.

That is, until now. Russian hackers at xDevs discovered that the newer encryption is based around string identifiers. This can be modified within the operating system itself, so in theory any motherboard could work. Be wary, this could brick your system; but if successful, you’ll have more power without shelling out for an officially SLI supported motherboard.

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80 gig drive inside a Game Boy

>> Wednesday, September 23, 2009

gameboy_harddrive

[_n3o_] put together a nice external storage mod by fitting a 2.5″ drive into a broken Game Boy. This mod fooled quite a few people because it appears that the device still plays games with the drive stuffed inside of it. Sadly, this is not the case. The reflective backing has been removed from the screen and replaced by a piece of paper with a graphic printed on it. The LED from the hard drive was moved to the battery indicator for the Game Boy for added realism. There is no build log for this project but [_n3o_] did give a short explanation of it in a forum post. You can see two more pictures of the project after the break. Read the rest of this entry »

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